Aladdin Walkthrought
Time to dive into Disney’s Aladdin—the one and only on Sega Genesis (Mega Drive)—where the scimitar sings, apples arc through the air, and Agrabah’s bazaar is a full-on theme park. Below is a no-filler route: room by room and screen by screen—where to jump, when to save apples, and how not to waste lives. It’s for players who want a confident, clean clear: secrets, hidden stashes, and tidy tips woven right into the flow.
Agrabah Bazaar
On the opening screen of Aladdin on the Genesis, you’ve already got your sword—start by slicing the ropes above enemies in a curve: crates and lamps drop on their heads and save your apples. Fabric awnings work like trampolines: bounce high and ride the top lane of jars—there’s often a heart, gems, and a Genie token. Use camels as living turrets: hop the hump, it spits at a guard, path’s clear.
Street acrobats love to chain-jump at you—snipe them first: a single apple midair breaks their rhythm, then finish with the blade. Behind drapes strung between houses sit nooks with 1UPs and piles of rubies. Look for a curtain that “breathes” slightly—it’s usually not just set dressing. The checkpoint—Genie’s head—typically sits before a dense guard cluster, so don’t hoard apples if you’re a couple hits from the marker.
Near the end of the bazaar, favor the high routes: ropes and pegs let you bypass spear guard lines. Up there they also tuck away half of the golden scarab—without it, the story won’t advance. When the peddler’s shop shows up mid-level, trade red gems for a continue—it’s not a waste: it pays for itself on the magic carpet. Classic Aladdin strat: buy safety first, then flirt with risk.
Desert
Next, Aladdin’s adventure heads into the dunes. Don’t play hero on the ground: some sand sinks. Stick to ledges, stone arches, and supports where you can swing and cross big gaps. Mindset check: save apples for hawks and platform archers—scorpions are better handled with a landing slash so you keep momentum.
Watch shadows of falling rocks—if a shadow jitters, hop to the next tile. You’ll find rope ties along walls: cut them—dropped logs and stones open secret paths. The second half of the golden scarab usually hides on a “balcony” above two back-to-back swings. Don’t rush it: test the springy carpets, then commit with a full jump.
See a niche with a fountain and a lone jar? Check the ceiling above: there’s often a 1UP. At the end of the desert, before the cutscene, take a minute to scoop up rubies: an expensive stage is coming, and a continue at the merchant can decide the run.
Cave of Wonders
In Disney’s Aladdin this setpiece is a precision check. Sand gives way to tight platforming: fire geysers, scorching stones, and bridges that crumble underfoot. Route is simple: only drop if you see a safe ledge below; otherwise, stay high. Clear the upper galleries first—hearts and useful Genie tokens live there—then descend.
Heads-up: in corridors with lion statues, don’t charge in. Flames shoot from their eyes on a set beat. Count “one-two-three—pause” and go on the third. Cut ropes with intent: falling platforms often form a bridge for a couple seconds—just enough to clear lava and snag a life. Before the final plunge, check side pockets: one leads to a chain of bouncy fabrics with a 1UP and a bag of rubies—perfect when you’re funding a continue.
Magic Carpet
The legendary ride—even veterans ask how to pass it clean. Stick to center line. Watch the cues, not the backdrop: Genie’s hand calls “up/down,” arrow boards confirm. Nudge a hair early and snap back to center; don’t “park” at the edges—gives you room to correct sudden shifts. Grab only the rubies that sit on a safe line. Survival is the goal: in Genesis Aladdin this section burns lives faster than most bosses.
Inside Genie’s Lamp
After the carpet comes a breather—just don’t switch off. Inside the lamp it’s all timing. Platforms appear and vanish; bouncy orbs pop you up; rotating palms spin in place. The sword is almost irrelevant; rhythm rules. First, watch a full cycle, learn the “wave,” then go. On the tall stack of balls up-left there’s usually a life—ride each orb to max height, no skipped steps.
Where you see that row of sock-platforms (yep, that surreal bit), slow down: jump, wait a beat, jump again. A mistake here means a long fall. Always grab Genie tokens: the between-stage slot bonus is a legit way to refill apples and lives with zero risk. These small secrets and tricks make a Disney’s Aladdin run stable.
Return to Agrabah and the Palace
On Agrabah’s rooftops, read archer tells: if a balcony guard lines up a shot, cut distance via a canopy swing and drop in from above—an apple from height tags him without trading blows. The captain of the guard shows up as a mini-boss: his wide wind-up gets cleanly interrupted by an apple. Flow is: “apple — step back — slash — hop out.” Do it twice and the lane opens.
The Sultan’s palace is heavy on vertical play: curtains are your friends. Swing on spears, slice chandelier ropes—they crash and clear platforms below. Don’t hit shield-bearers head-on: make them open with an apple, then cut their flank. Watch for trap tiles: if a floor square is a shade darker, jump it. Pro tip for this chunk of Aladdin: every hall has an “upper bypass” with a heart or 1UP. If the straight shot bites, look for a pole and swing over.
Jafar and the Finale
The last stretch in Aladdin on the Genesis is all about resource economy. Enter the towers with a stash of apples: they safely break his spell casts. Phase one: Jafar teleports and throws lightning. Hold the middle platform, wait for the pop-in, apple to the face—then slide to the next platform to dodge the bolt. The sword hits hard, but getting close is risky; the apple plan is safer, especially if you’ve been saving.
Phase two, snake form: learn the beats. The head lashes in an arc—catch the moment it hangs at chest level, hop, and strike. The body sweeps the floor, so don’t hug edges: own the center, hop the tail, reset, and meet the head again. Haste gets punished: one clean punish is worth three panicked swings. Down to a heart or two? Don’t play hero—clip the risk with an apple when the head “slows,” finish with the blade, and seal the finale in style.
Cherry on top: before tough screens, always check side nooks and “breathing” curtains, keep a pocket stash of apples for archers and magic, and spend rubies at the peddler by math, not greed. Do that and Disney’s Aladdin—the way we all remember it—flows smooth: no fuss, just warm muscle memory and time-tested tricks passed down player to player. Next time you’ll already know how to clear the Cave of Wonders first try, where the bazaar hides its secrets, and the exact window when Jafar is most vulnerable.